Description: Drama, Drama-Human Emotions, Soft, Flowing, Swirling, Celestial, Sparkling, Spacey, Heavenly, Delicate, Gentle, Tender, Peaceful, Poignant, Pleasant, in a Emotional, Poignant, Reflective, Sad, Sensitive mood, featuring Strings, Synth, Harp, with a Very Slow tempo
Genres: Royalty Free Music , HumanDrama/Emotions
Description: Panorama, Drama, Drama-Human Emotions, Drama-Adventure, Drama-Epic, Drama-Sci Fi, Panoramic, Feel Good, Uplifting, Positive, Happy, Adventure, Light, Determined, Building, in a Adventurous, Positive, Confident mood, featuring Synth, Orchestra, with a Fast tempo
Genres: Royalty Free Music , National Anthems
Description: Short, transitional version of ww200038.
Genres: Royalty Free Music , Military/Marches
Description: Short military theme with orchestra.
Genres: Royalty Free Music , Christmas Holiday
Description: Whisping elements of strings combine with gentle Christmassy piano chords and bells suggesting a beautiful snowy Christmas scene generating an inspirational, yet slightly emotional Christmas atmosphere. Very useful for advertising and theme music for products.
Genres: Royalty Free Music , Fanfares
Description: brassy, triumphant, victorious.
Description: Short, fast pace electronic track with solid groove and catchy synths. Great for advertising logo or presentation.
Genres: Royalty Free Music , Early Renaisance Medieval
Description: An evocative medieval piece in the style of Middle Ages England. Using traditional instruments, it has a sombre and delicate beauty with melodies evolving and returning. Invoking scenes of castles, knights and banquets, it is ideal for any historic TV, Film or animation production set in Ye Olden Times.
Genres: Royalty Free Music , Specialty
Description: Short orchestral tune perfect for intro, logo or trailer. Also it can be used for video games.
Genres: Royalty Free Music , Military/Marches
Description: Two trumpets on the typical ta-ta-ta-taa-ta-taaaa. Heard usually during American baseball games. Audience response [not included] would be "CHARGE" after each bugle type call.