So you’ve just spent hours, days, possibly even weeks arduously creating a visual effect. It might be a CG animation, matter painting, or a simply cell phone screen – and you’re ready to comp that bad boy into your final scene. So you color correct, motion track, and everything else you think necessary. But wait. Something looks a bit off. It doesn’t quite gel with the rest of your scene. The solution? Add Noise and Grain!
Noise is an artifacting seen when shooting on video, whereas Grain is an artifacting seen when shooting on film. In either case, when you comp your VFX, you will want to be sure to add this artifacting back into your work in order for it to appear more naturally as a part of your scene. It may appear to be subtle, but the eye picks up on these things, even subconsciously, and as you perfect your craft, it’s a good habit to get into to add grain back into your VFX before exporting.
I’m going to show you my technique for adding grain quickly. To my surprise, after working professionally in the field close to five years, I couldn’t find any samples of adding grain when I searched for this technique online. So, for sake of variety after my effect break down, I will supply some alternative methods I also found online that more or less achieve the same goal.
For my technique I’m using After Effects CC. With your layer selected go to Effects > Noise & Grain > Add Grain
This will bring up a set of tools and controls for you in the Effect Control Panel
For my magic recipe, after changing the view mode to FINAL OUTPUT, I adjust the intensity down to .1 >, the size to .08 >, and the softness to 1.5
From there you can tweak as needed. For most general purposes, that is all you will need to get the job done. As I zoom into my comp I can see there is a nice grain running in through the grays and blacks that help blend the whole image together nicely.
Now, beyond the technique I just described, there are a few other methods out there. For instance, there are some basic grain overlays that you can download for FREE here that will allow you to simply add above your layer, change the blend mode to OVERLAY, and adjust the opacity to your taste. Here is a video giving you the steps as well:
Otherwise, another method within After Effects is Match Grain (versus Add Grain which is the method I use). In my opinion, Match Grain doesn’t work well with a heavily compressed image or video. But if you are working in RAW, then this might be the best method for you! Check out the tutorial here that breaks down the effortless process of using a Grain Card in your composite to create the end result you are looking for.
Finally, if you would like to read more into the science of why noise and grain looks and performs the way it does, you can check this article here.
With the upcoming release of Star Wars the Force Awakens, and the premiere of the recent Star Trek films, there have been many visual effects that filmmakers have looked to replicate to bring to their productions. This can be anything from heads up displays, 3D spaceships, weapons, and much more. Looking at these effects as they are, it would be a daunting task to replicate them without prior knowledge. However, using a tool like After Effects can bring your imagination to life by watching the right tutorials. Below, I will highlight a few tutorials based on science fiction visual effects that you can bring to your video projects.
In this tutorial from VideoCoPilot, Andrew Kramer shows us how to use his lightsaber preset which he created using the beam effect along with other filters and expressions. This preset has all the functions you would need to create the perfect lightsaber effect without having to use a solid layer with a mask. This preset also reacts to composition motion blur to create realistic motion. Using an obscure layer as a matte, you can place the lightsaber beam behind your talent when their motion calls for it.
I recently used this preset on a set of commercials and it still holds up eight years after it was initially released. I found it easier to use and manage over a plugin like Saber Blade from Fan Film FX. You can download the preset here and use it on your next Star Wars fan film.
In this tutorial from SternFX and Red Giant TV, Eran Stern breaks down how to create this infamous Star Trek teleportation effect using Trapcode Particular. Using the path from a circle math, Eran creates a circular motion for the point light which influences the motion path for Particular. Next, he parents the light to a null object so that he can influence the motion even further. With Particular applied to a solid layer and the settings manipulated to emit a solid stream of particles, the transporter effect begins to take shape. Once he has the effect created with Particular, he precomposes it and duplicates it to manipulate other iterations. With a lens flare from Knoll Light Factory and a few animation keyframes, he completes the overall animation necessary to apply to it to his subject.
In a separate composition, he brings the transporter effect and talent to the forefront. Using warping filters and masks, he completes the effect with ease. What I like about this tutorial is the attention to detail that Eran brings to this effect. I’ve seen this effect achieved using particle images from Particle Illusion, which is passable to the common viewer, but this version of the effect really has the Hollywood finish to it. Although it is a dated tutorial, I find it still holds up after all these years.
This tutorial from PixelBump shows us how to create a Star Wars themed hologram using green screen compositing. He creates three compositions with his keyed talent and changes their colors accordingly using the Levels effect. With the addition of the wiggle expression to create jerky motion, he crafts the colorization needed to create the hologram along with the Venetian Blinds filter. With a combo of offset matte layers and glow filters, he is able to complete Star Wars-esque hologram.
This effect was achieved using native filters and techniques that exist inside of After Effects which makes it accessible to everyone. I recently had to do a hologram effect for a group of spots and I went the third party route using Holomatrix to create the effect. It is always useful to know how to create visual effects when you don’t have access to to third party tools.
These are just three science fiction effects-based tutorials you can use on your next video projects. Try these out and experiment to create something unique.
Every so often, there will be people on Youtube who produce useful content which can help make you better at a particular task or application. If you know the places to look, or you happen to find a clip based on dumb luck, then you can gather great nuggets of information from professionals who take time out of their day to create great content. One particular Youtube author who has helped me become more proficient in using After Effects is Ukramedia. Known as Sergei to his friends, Ukramedia produces tutorials for After Effects and Cinema 4D which showcase ways to use said programs in ways you may not have thought before. His most recent tutorials involve shortcuts that AE users may not know of which can help you use the program more efficiently. I’m going to highlight shortcuts I learned from his three-part series. Hopefully, you can learn something new yourself.
20 Useful Tricks in After Effects You May Not Know About – Part 1
Using the alignment tools can save you time when you have multiple assets across the screen. Using the multiple alignment tools, you can use your mouse to put assets in place as you see fit. You can align your assets to the selection you have in your composition, or based on the dimensions of composition.
Scaling Multiple Keyframes (Alt + Click and drag)
With my keyframes selected, I can use the alt key and change the duration of my animation to be either shorter or longer. This is a much more efficient way to change your animation duration than having to move individual keyframes one by one.
22 Useful Tricks in After Effects You May Not Know About – Part 2
Center Anchor Point/Center in View
If you have ever dealt with text or shape layers, then you will know that anchor points on these layers shift depending on size or position not related to the Transform parameters. If you want to have your anchor point centered on these layers, hit Control+Alt+Home on a PC or Command+Option+Home on a Mac to center it. For positioning any layer in the center of the compositon, all you have to hit is Control+Home on a PC or Command+Home on a Mac to have it relocate to the center of the comp. I’ve found these shortcuts helpful when dealing with layer positioning and continue to use them regularly.
Default Render Setting
To change the default setting you see when you send a comp to the render queue, first send a composition to the queue. Control+click (command+click on a Mac) on the output module, and the next time you send a composition to the render queue it will have the last setting you used as its default setting.
Delete All Effects from Selected Layers
If you want to remove effects from your layers, you may be used to clicking on effects in the effect control panel and pressing the delete button. Well, you can actually remove them with the keyboard shortcut Control+Shift+E (Command+Shift+E) with the layer selected. This will remove all effects from your clip. If you only want one effect removed, then stick to the mouse click and delete method.
25 Useful Tricks in After Effects You May Not Know About – Part 3
Solo Properties/Hide Properties
If you have ever been in the situation where all the parameters are showing on your layer, it can be hard to read. What if you just want to focus on a few properties at once? Command click the properties you want and press SS on your keyboard to solo those properties. These selected properties will be visible until you click off of them. If you want to hide properties, all you have to do is hit Alt+Shift+click on the property to hide them. Knowing these shortcuts will clean up having to see multiple properties of layer when you don’t want to.
Save Frame as Photoshop Layer/Still
To save a frame of your composition as a Photoshop document or still image, park your playhead over the frame, go to Composition>Save Frame As>Photoshop Layers. This will bring the frame into the render queue and it will export as Photoshop document which you can modify to your liking. If you want something other than a Photoshop file, change the output module to a still codec and it will save it as a png or jpeg. In the past, when I needed to export a still image from After Effects, I would set my work area to one frame and export it like a normal comp. I’ve been using this method recently as it does not save a timecode to the title of the image.
Scroll Selected Layer To Top Of Timeline Panel
If you are ever in the situation where you are 50-100 layers deep into a composition, navigating the composition can be hard to deal with. If you want a particular layer to be at the top of the hirearchy, select it and press the X key. This will shift the layer to the top of the order until you navigate away from it.
Select and Deselect All Visible Keyframes
To select all the keyframes across multiple layers without using the mouse to select them, select the layers and hit Control+Alt+A (Command+Option+A on the Mac) to select all the keyframes. To deselect all your keyframes, select your layers and hit Control+Alt+Shift+A (Command+Option+Shift+A on the Mac). These shortcuts are very useful for when you need to select all your keyframes and a mouse select isn’t enough.
Sergei’s tips and tricks have reinvigorated how I look at After Effects and have also allowed me to dive in further into what it can do in a much broader viewpoint. I highly recommend you subscribe to his channel so that you can learn a few tips and tricks yourself.
One of the benefits of using greenscreen is the ability to control the environment your talent is placed in. The amount of time, effort, and money it would cost to shoot in certain locations can be very expensive. Luckily, with a little pre-planning and a carefully executed shoot, greenscreen can put your talent wherever you need them to be. One of the unique places to put your talent is inside of a vehicle. The challenges in doing so are many. First, you have to remove the greenscreen through compositing filters. Then, you have to insert a background and any other elements to sell the composite as realistic. That’s easier said then done. With that being said, I will present some tutorials to help filmmakers place their talent inside of vehicles.
Inside of a Car
In this tutorial, filmmaker Lee Whitman shows us how to create a car driving shot using a greenscreen and native filters in After Effects. Using greenscreen for car shots is a common practice in Hollywood because of the difficulties of getting a good shoot of a car driving while focusing on the talent. In the tutorial, he has the greenscreen placed at the back end of the car so that he can key it out easily. From there, he masks out any additional set pieces that can interfere with the key. Using the bundled Keylight filter, he removes the greenscreen background which now allows him to place anything he wants in the background.
Now that he has his talent keyed, he can insert any background he wants. To help sell this composite, he uses some driving footage he captured from the perspective of the backseat, as well as some footage from the roof of his car. Using corner pin effects, the Levels filter, and blurs, he is able to create a convincing effect of his talent driving the car. When it comes to putting a talent in a vehicle, you have to think about the smallest details to make it believable, or your audience will be taken out of the moment.
If you have trouble shooting driving plates for your talent, look no further than the collection of plates from Artbeats. This collection features every perspective you need to make your talent look like they are driving down the road.
Inside of a Plane
In this tutorial, After Effects guru Andrew Kramer shows us how to create a believable tracking shot of two passengers inside of an airplane. First, he uses masking to isolate the talent from the tracking markers he has in place. Using a third party plugin from the Foundry, he tracks his points in 3D space and attaches a null object to them to use for tracking data. From there, he removes the greenscreen as well as the tracking markers to finish isolating his talent. Using high resolution images for his backgrounds, he constructs the inside of a plane which tracks to an outside shot of the plane’s wing and engine in 3D space. Adding elements like his free particle collection and his visual effects collection of Action Essentials, he goes further in making the composite believable.
This level of attention to detail is necessary when creating a shot where the camera moves. A simple key and background replacement for your greenscreen talent would not make this composite believable. Going the extra mile for even the smallest details has a big payoff in the end.
Inside of a Helicopter
On a recent project I worked on, I had to place my talent inside of a helicopter using greenscreen and some props to give the illusion he was flying it. This would have been a challenge had I not done some testing prior to the shoot and followed these steps accordingly:
Step 1: Key out your talent and insert any additional assets
I first isolated my talent and the empty chair using masks and Keylight as you can see below. I duplicated my footage twice to make color changes to my empty chair and the talent so I can integrate them appropriately.
From there, I added some stock images of passenger seats and placed them behind my talent. What I’m trying to accomplish with this composite is that this helicopter can carry multiple passengers.
Step 2: Key out greenscreen helicopter and motion track
Next, I used this 3D helicopter overlay. The background was blue and the windows were green. To properly key this, I needed two instances of Keylight with one focusing on the green and the other on the blue.
Since I keyed out the windows, I needed to created the appearance of tinted windows. Using a solid layer and the track matte function, I created the windows. Using the Gradient Ramp filter, I used opacity and the Screen blend mode to fade it down. The last thing I did was created a null object and tracked the motion of the helicopter. I believed this was necessary so that my talent could match the movement of the helicopter, otherwise it would not look as believable.
Step 3: Combine your talent with vehicle asset
In a new composition, I brought the composition of the helicopter and my talent with seats together. I parented the null object with the helicopter tracking data to my talent.
Using solid layers and additional motion graphic elements, I created the back of the helicopter area so that it finished the illusion. I put it all together to finish the helicopter composite, and all that was left was to pair it with a background.
Step 4: Gather background asset and modify where needed
Using a DJI Phantom 3 Professional drone, I flew around at high altitudes back and forth as well as up and down. Capturing the footage at 4K, this would give me the flexibility to scale in or out for my composite. After bringing it into After Effects, I treated the color levels with Colorista 3, and used an adjustment layer to add a slight blur.
Step 5: Finish the effect with background and talent
Once I paired my helicopter composite together with the drone footage, I was close to finishing this visual effect. One of the few things that can cheapen something shot on greenscreen is edge lighting and color matching. Using filters from Key Correct Pro, I applied the Light Wrap and Color Matcher filters to blend my talent together with the background. With all of these steps combined I came to the result in the video below.
Placing your talent inside of a vehicle can be a very detail oriented composite, but when done right, you can make convincing composites that wouldn’t make the audience think twice. Next time you have a shoot where you have to place your talent inside of vehicle, consider using greenscreen to do it.
In this new era of filmmaking, getting complex shots has become much easier thanks to technological advances made by vendors across the world. It’s more affordable to get a rising shot thanks to jibs and cranes that are accessible to even the most low budget filmmakers. Getting stabilized shots are easier now thanks to amount of rigs available. Aerial shots have now become cheaper due to the influx of drones available on the market. I want to highlight some drones you may want to consider adding to your filmmaking kit so that you can increase your production value.
This aerial drone is a new release from DJI and can capture great high quality footage from great distances. What makes this drone so popular is the following:
3 Axis Gimbal camera which shoots HD (for the Advanced model) or 4K (for the Professional model)
Captures photographs at 12 megapixels
Live HD camera view via smartphone or tablet attached to the remote controller through the DJI app
Vision positioning through visual and ultrasonic sensors
Intelligent Battery with battery level indicator
As an owner of the DJI Phantom 3 Pro, I can attest to the incredible media captured with this camera. Within three days of learning to fly this drone, I was capturing great aerial shots that I would have had to pay a helicopter pilot to capture. With a $1,300 price tag, it is a steal for what you get from this drone. I would personally recommend this model for any prosumer or high end shooter who needs to capture aerial shots of client locations.
The DJI Inspire 1 is the more advanced and expensive model of the Phantom models offered. This drone is designed with strong carbon fiber arms and gives the user a full 360 unrestricted view when in flight. The Inspire features:
3 axis gimbal 4K camera which shoots up to 30 fps, or 1080p up to 60 fps and takes photos at 12 MP
Optional dual remote control function
Powerful propulsion system
HD wireless video transmission
Vision Position system
Intelligent Power Management system
If I had the expenses, I would have considered investing in this. I would definitely say that this model is meant for high end, big budget filmmakers that have the funds to afford it.
The 3DR Solo is an all-in-one personal drone with a great ease of use and powerful new features. Within these powerful features are the following:
Computer assisted cinematography through the Solo app
Attach a GoPro to gimbal harness and stream HD video from your GoPro to your iOS or Android mobile device, at ranges of up to half a mile.
Easy to use aerial photography controller
Powerful smart battery which displays remaining time
Up to 20 minutes of flight time with GoPro attached
I haven’t had the opportunity to try this drone, but based on the preview video above and the feature list, it has a lot to offer. With the ability to mount a GoPro, you know what type of quality you are getting. With a price tag of $1,000, you are getting an advanced video production tool that will give see a greater return.
Overall, these three drone models are great if you want to add aerial videography to your business and skill set. I’ve only began my journey into aerial photography, but already I feel that it has added much value to my current projects. I look forward to seeing what I can do next.
With all the editing and compositing programs available for filmmakers on Mac and PC, it can be hard to decide which program suits your workflow. The general understanding of post production is that editing should be handled in one program, where visual effects and motion graphics are handled in another. Programs that utilize this workflow are Premiere Pro/After Effects and Final Cut Pro X/Motion. With Avid Media Composer, professionals cut in the program but usually go to programs like After Effects, Fusion, Nuke, or Motion for graphics work. However, there are programs that have the best of both worlds all in one package. Autodesk Smoke has both editing and node based compositing capabilities. Another program is HitFilm Pro. I want to discuss HitFilm Pro, and why you should consider using it if you want an affordable all-in-one post production software.
What is HitFilm Pro?
HitFilm Pro is an all-in-one editing and compositing program. Designed to handle projects on the small scale to big budget, HitFilm can withstand it all. Bundled with over 180 effects, and the ability to switch between editing and effects smoothly, this program can do some amazing things whether it is in 2D or 3D. Need to motion track titles to a moving object? HitFilm can do it. Need to make your talent look like they are flying through the clouds? HitFilm can do that. This piece of software is pretty comprehensive and is only limited by what you want to create.
What is the general workflow when using it?
First time users can take different approaches to post production when they use this software. Gone are the days of switching between apps to do essential parts of the post production pipeline. Now, you have the choice between doing compositing or editing. In the second video above, Axel Wilkinson shows us a general overview of the HitFilm interface and how users can get up to speed crafting their videos in no time. Switching between the editing tab to the composite tab is something we could only dream of in the past. That reality is here with HitFilm Pro.
What effects can I create in it?
Like I said before, what you create in HitFilm Pro is limited to your imagination. Below is a list of effects and compositing capabilities it possesses:
Essentially, it possesses the capabilities of the popular NLEs and compositing programs on the market. Many web-based filmmakers have used created effects with this program, which include Corridor Digital, Film Riot and Freddie W. The effects I’ve seen created by users of this program would blow away even the most capable pros.
Why should I buy it?
There are many programs you could be using to complete your post production work. Many of which are trusted to get the job done by seasoned professionals. However, just because one workflow is trusted and most used does not mean it’s the only one that matters. Using HitFilm Pro will give you the ability to have the best of two disciplines in one program. No need to farm your visual effects out to a separate application. You can do it all in the application by tabbing over. With HitFilm Pro, you finally get the program that let’s you be all things post production without much hassle. When you have the options that this robust program offers, it’s a no brainer.
Overall, the team at HitFilm have created a comprehensive and robust application that can tackle even the most daunting of projects while making it affordable to every filmmaker. Download HitFilm Express 3 for free or purchase the pro version for $299.
Since its creation in 2004, Apple Motion has been an application that has evolved quite nicely, despite the fierce competition it faces from other apps like After Effects and Nuke. In its current iteration, Motion provides the plugin architecture for Final Cut Pro X, which means that all FCPX effects are actually Motion templates. With that advantage, users can create just about anything with Motion. Below are a few tutorials where Motion users illustrate how versatile the application is for their workflows.
Creating a Transition for FCPX
This tutorial highlights one of the core features of Motion, which is the ability to create custom transitions. Gone are the days of having to stack layers and utilizing keyframes. With a decent understanding of the Motion interface and its functions, users can create unique transitions to suit their video projects. In this particular example, the author shows users how to create a ripple flash transition from start to finish. When I discovered that you can create transitions and other effects in Motion, I decided to give Motion another try after years of being an After Effects user. I found this tutorial useful because even at the basic level, you can get an understanding of how far you can go with the creation of custom effects.
Animating a Photoshop File
There will be situations where your client wants to create a spot and you have no b-roll. Even worse, you have very minimal images to work with. However, they provide you with a layered, high resolution Photoshop file which you can animate and turn into a motion graphic with a little imagination. In this tutorial, Telemundo editor Brett Gentry shows us how he was able to take a client graphic and turn it into a 30-second spot using a combo of Motion and Photoshop. Utilizing markers, keyframes, and behaviors, he takes what I call a simple “Ken Burns effect” and makes an entertaining spot for an event. I will be first to admit that the Motion interface can be daunting at first glance, but watching how others work in it so efficiently inspires me to learn more.
Creating a Auto Green Screen Keyer with Background
There are projects you receive where the talent was shot on a green screen, and you need to key them out and insert the same background. If this is no more than five people, no big deal. However, if it is multiple talents and it needs to look like they were all keyed and composited the same way, it can become tedious. In the tutorial above, Brett shows us another way he uses Motion to create an auto keyer effect, which will allow him to key not only his talent, but insert/manipulate the background he wants behind them. This is convenient when you need to cut multiple spots or short form videos and time is not on your side. This effect is also a viable solution for the scenario I mentioned above with multiple talents. If you publish enough parameters and include the necessary assets, you can save a lot of time by creating an auto keyer effect in Motion.
Text Behind Glass Effect
I’ve highlighted the effects you can create in Motion for workflow tasks like titles, transitions, and effects, but it is always interesting to see how far one can push Motion to create things you would only expect in After Effects. This tutorial above is a prime example of something I wasn’t sure Motion could create. Editor/plugin author Simon Ubsdell takes a concept that originated in After Effects and creates it from scratch in Motion. Using textures, text layers, blend modes, filters, and behaviors, Simon creates this effect which can be used for promos, documentaries, or identifiers. I have to give kudos for the content that Simon has produced as of late. I’ve always believed the reason Motion wasn’t as popular as After Effects was because of the vast community and gurus that are out there. Seeing a dedicated user showcase Motion capabilities peeks my interest to add this tool to my skill set.
Overall, Motion has matured into a intricate and versatile tool that editors should take the time to learn. The market tends to favor the After Effects user, but every now and then there are jobs for people with Motion knowledge. Knowing this tool can benefit you in the long run.
The Foundry’s NUKE is at the forefront for leading compositing programs in visual effects for television and film. Great news for those of you who want to learn NUKE and be ready for professional studio work. There is a FREE, non-commercial version to download. Once installed, you are ready to take on this tutorial and learn the functions of the roto node in a node based compositing program.
PLEASE NOTE* I have covered the topic of rotoscoping in basic and advanced tutorials previously in other compositing programs – Adobe After Effects & Silhouette FX. This tutorial is for those coming in with the knowledge of what rotoscoping is, but need or want to learn the interface of NUKE, since it is a node based compositing program. If you want to learn more of what rotoscoping is, please refer to my older lessons where I spend more time explaining the concept of rotoscoping.
I will break this tutorial down into three parts:
– Adding the Roto Node
– Shapes and Splines
– Keyframing Shapes Over Time
ADDING THE ROTO NODE
Go to the DRAW NODES on the left hand side node bar > CLICK > and select ROTO. In your Node Graph, a roto node will appear. Simply hook up the viewer to the roto node in order to proceed.
For those of you who are used to stacking layers in other compositing programs, such as After Effects, this might take some getting used to. Though the concepts remain the same, with node tree you are essentially mind mapping your ideas that are connected. I will go into more detail on Node Trees in another lesson.
SHAPES AND SPLINES
In your viewer, you can CLICK and create an anchor point. Continue to click around and you will start creating a shape. You can close the shape by either clicking back onto the first anchor point you created, or by simply hitting the ENTER key at any time.
With the roto node active, on the left side of your viewer you will see your curves selections. The most commonly used are Bezier and B spline, but feel free to experiment with them all.
Above the curves selection you will find your selection tools. These will control how and what you select of your splines in the viewer. For example, SELECT POINTS will allow you to select anchor points without selecting the splines themselves. Again, I encourage you to explore and tinker with all the tools to become familiar.
In your properties window to the right, you will notice a list of shapes you have drawn in your viewer which will help you keep organized and remember which spline was used. Additionally, next to the shape name you have the EYE ICON which turns the shapes visibility on or off. Next to that is the LOCK ICON, allowing you to lock individuals shapes. That way they cannot receive or remove any keyframe data that has been established to that point. Next to that is the COLOR ICON which allows you to double click and choose a new color for that shape. The rest we will explore in a later lesson.
KEYFRAMING SHAPES OVER TIME
Now let’s take a look at how we can start to animate these shapes across a timeline. By default the AUTO KEY feature is enabled. This is the skeleton key icon you see in the upper left hand corner near your selection tools.
With this feature enabled, you can look at your frame on the timeline and see there is already a blue keyframe placed there.
You can take your mouse and move the playhead further down the timeline, and then make adjustments to your shapes. You will notice another keyframe is automatically added (notice at frame one, and then again at frame 20, there is a blue dash representing the keyframe).
Using your selection tools, you can move each control point individually, or you can highlight some or all of the control points on the shape and move those as needed. Additionally, you can go to your PROPERTIES window on the right and open the TRANSFORM tab to bring up the transform controls on your shapes. This will allow you to create separate transform keyframes on the timeline that handle transform, scale, and rotation.
It’s been about four years since the debut of Final Cut Pro X. In that time, the application has had 14 updates which took it from what some would say is a beta level software not ready for prime-time, to a professional level editing application which is truly groundbreaking. Also in that time, new applications have entered the FCPX ecosystem to help users have as much speed outside the application as they do inside. I want to highlight three applications and a set of folder templates which I believe FCPX users should get their hands on as soon as possible.
ClipExporter is an application that allows users to send their clips to other post production software like Nuke and After Effects. Utilizing the FCPX xml protocol, users take the exported XML file and bring it into ClipExporter. From there, users can choose between the AE exporter, the Nuke exporter, or create trimmed video clips. Choosing either option gives the user the ability to deal with edited clips as opposed to sending an entire clip for further post processing. If you are trying to take your clips to After Effects, the application will generate a jsx file, which AE will read as a script, and load your clips once you run it. Certain items will carry over like resizing, spatial conform, and other modifications, but titles, generators, and such will not. If you are using the Nuke option, it will create a complete folder structure according to your requirements in Nuke. I personally have not used this application even though I have the first version of it. My workflows don’t usually require intense visual effect work so I haven’t had the chance to put it to the test. The newest version (version two) is streamlined much further and runs about $90.
FCPxporter is a new application from the folks of FDPtraining.com. It functions to assist FCPX editors in batch exporting projects. In the tutorial above, you’ll first want to tell the app how many projects you want to export. Next, enable your choice of notifications in your System preferences to have the app tell you when things are complete. Inside of FCPX, choose the timelines you want to export, and choose a sharing destination which you want to make default. Choose your export destination and hit Cancel twice. With FCPxporter open and your project number set, hit the Run button to get things in motion. While the application is running, it will tie up all of your computer’s resources so it is best advised that you let it finish the task before you do anything else. Overall, I think this is a nice application to have if you work on projects where you have to export a lot of timelines, like commercials or similar looking videos. I haven’t had a chance to test it myself, but if it is as straightforward as the tutorial indicates, I will definitely add it to my arsenal.
FCPX Folder Templates
While this is not an application, these folder templates from FDPtraining.com are great for FCPX users who crave instant organization. They are designed to manage all of your project assets. The folders have preassigned finder tags so they are easy to find, or you can import the finder tags as keyword collections into FCPX. These folders will inspire you to be organized and give you another wow factor for deliverables to your clients. They are especially great because they have a template library that integrates well if you use PostHaste for project creation. In my experience of using this, I’ve found these folder templates to be integral in making me a bit faster when doing projects in FCPX. Take a look at the tutorial below and witness for yourself how awesome these are.
toMotion is a free and handy app for installing and backing up Motion Templates. If you download free templates from FCP.co or other websites, then you usually have to manually install the templates in your Movies folder on your desktop, and this can be a pain if you aren’t tech savvy. With this app, it takes the custom templates and gives you the option to install them into the appropriate folder so it will show up in FCPX. I’ve been using it myself for over a year to install custom Motion templates and it works like a charm. I’ve seen other applications that were designed to do this, but I found this one very straightforward and easy to use out of the gate. What surprises me is how few people know about it as it is free and very handy. I strongly recommend adding it to your arsenal if you want to minimize the time spent installing custom Motion templates.
These are some of the new applications and templates available for enhancing the FCPX ecosystem for die-hard users. Each of these applications serve a particular purpose for facilitating an efficient workflow across the board. Feel free to give them a test run to see if they can work for you.
Visual Effects, VFX for short, is a big ocean and covers numerous jobs. Last time, in part 1, I explored several roles including previs artists, data wranglers, research & development, math moving, compositing, roto/paint artists, and technical directors. Each plays a smaller part towards a larger goal. I’m here to help make sense of all those roles to give you a better informed decision if you plan to heading into VFX, or at the very least, offer some clarification to some of those more obscure sounding roles. So with that, let’s start with the fur groomer!
*Take Note* Each role header is a link that leads to a related creative reel or article going more in depth on the material. Enjoy!
This title kind of makes me giggle whenever I read it, but actually this name is quite apt given their role. A grooming VFX artist is the person who specifically focuses on fur, hair, and feathers. Designing them in 3D, controlling how they move throughout the elements, and all other physical parameters surrounding those points. Most grooming artists are well versed in Maya and similar 3D modeling and shading programs.
A matte painter creates digital paintings of a landscape or set and is then composited into the background, giving the illusion of an environment that did not exist at the time of filming. Sometimes, the scene could have been shot in a green screen room, and an environment artist could develop the 3D foreground. Then a matte painter would create the 2D painting composited in the background. Sometimes, instead of flying to Paris for that one shot, a matte painter will develop a French landscape that is then composited into the background of a live action shot giving the illusion the actors are sitting at a café in Paris with the Eiffel Tower perfectly positioned in the background.
The rigger then takes the 3D model created by the modeler and creates the skeleton – the physical structure, joints, flexibility, range of motion, etc. – that defines how the model moves and interacts with its world.
The animator then takes the rigged model and breathes life into the object by moving it around as required for the specific scene. This can be anything from walking, talking, blinking, breathing, pointing, or any number of specific movements and actions. It is not uncommon to have a team of several animators working on a single model to create the most realistic motion.
Aside from an animator, motion capture is another process to breath life into a rigged model. This process is a bit more physical as a performer wears a motion capture suit that is covered in marker points that correspond with similar marker points on the models rig. Therefore, when a motion capture artist moves their arm in real time, the model moves its arm. This method has been gaining popularity over the last decade with memorable performances from actors like Andy Serkis playing the role of Golem in Lord of the Rings.
Visual Effects Supervisors work directly with the director on and off the set to ensure planning and execution of the final image is achieved. The coordinator works directly under the supervisor and makes sure the artists work smoothly and coherently with the same vision the director and supervisor are working towards. For instance, the supervisor works with the director to create the physical space with all the correct markers and camera movements to have a dragon destroy a village. The supervisor then has the coordinator coordinate the team of artists to execute that vision (environment artist creates the town, matte painter designs background, modeler designs dragon, texture artist designs the scales, rigger builds the dragons skeleton, etc. etc. …).
I hope this post has helped educate you on some of the most crucial roles in the big machine that is visual effects. Each role is a small cog in a much larger working device – each equally important and necessary to reach the final goal. If you have any questions or comments about any of the roles I mentioned, or if I’ve forgotten a role you wanted to learn more about, then leave a comment below!