New Features in FCPX 10.2

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Since NAB happened last week, we were introduced to all the new products and updates to various products for filmmaking. From more efficient user friendly drones, higher end cameras, and software updates, it was a filmmaker’s paradise. One particular update that caught my interest was the release of Final Cut Pro X 10.2. Some of the features that were introduced were needed, and some of them made motion graphics, visual effects, and color grading much easier. I want to highlight three features that I found interesting and offer an opinion on how they will be beneficial to your workflow.

FCPX: 3D Text

One of the newer and greatly appreciated additions to FCPX 10.2 is the ability to create and manipulate real 3D text. Users can tweak animations, materials, reflectivity, and many other options with this new feature. In the past, if you wanted 3D text in your edit, you would go to plugins like Element 3D, mObject, or a dedicated 3D program. From what I’ve seen and played with myself, this is a very intricate feature, and one that requires quite a bit of computing power to truly witness its potential. It would be wise to have a strong Mac on your hands if you plan on utilizing this feature. This 3D text feature is great, and I believe it may minimize the need to run to third party plugins. Many FCPX plugin makes have already stepped up to the plate, such as Ripple Training, MotionVFX, and Stupid Raisins. They offer their own 3D text assets for users to utilize in their projects. I can only see this feature becoming stronger in later updates.

FCPX: Save Effects Preset

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This feature has been long asked for and it finally has appeared; the ability to save effect presets for later use. In the legacy Final Cut Pro, this feature was present along with the ability to save presets in a project. In FCPX 10.2, you can now have saved effects appear in the effects browser, which is much easier than having to do paste attributes all the time. I haven’t had much time to play with this new feature, but if it functions like people say it does, then it is very welcomed.

FCPX: Improved Masks & Color Correction Effect

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The masking feature in FCPX 10.2 now allows their own category in the Effects browser, as well as the ability to keyframe them much easier. The new Draw Mask filter gives you the ability to draw masks which can be linear, bezier, or B-spline smoothing. Also, the Shape Mask now has the ability to convert control points into editable bezier control points. One of the many strengths of FCPX was how strong its masking capabilities were in comparison to other NLEs, and this new feature definitely ramps up its strength. Much more compositing options will now be doable without leaving the comfort of your NLE.

Another new feature introduced is color correction is now an effect. In the Effect Browser, you can choose the Color Correction effect and place it on your effect. From there, it will open up the Color Board and allow for further tweaking. Since it is now treated as an Effect, you can apply color correction before video filters, or insert multiple color correction filters anywhere in the stack of video filters. After you stack and arrange the processing order of multiple corrections and filters in the Inspector, you can save this look as an Effects Preset for for re-use.

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As you can see, the new features available in Final Cut Pro X 10.2 have shown that Apple is serious about the filmmaking community. In time, I hope they address other grievances editors have with the program so that it can be an easier sell to hold outs. Overall, I think these new additions showcase how much potential lies within this program, and I look forward to what they will include next.

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