AudioMicro has a massive library of royalty free music and sound effects, and its expanding everyday. Listening to such a vast collection of original sounds on a daily bases, its hard not think of all the fun projects that these tracks can be used for. So hard, in fact, that I had to get some of these ideas out of my head and onto the blog.
I am a huge video game fan, and almost every game I play incorporates a heavy dose of production music and sound effects. Video games, whether social apps or full blown computer games, can have an original piece of music for every moment of play. From the “press start” screen, to the main menu, to level select, and of course all levels, music is everywhere. You can have a jingle for when you beat the level, and then another for if you lose! When you fight the “Boss,” or when time is running out, when you got a new high score or watching the game credits, there is a musical need for every situation.
All of this, and we haven’t even gotten to the sound effects! From the ball dribbling to the crowd cheering, every single action requires its own sound effect, and sometimes they need more than one. You can rest assured that AudioMicro has enough sounds (and more) to fill every possible one.
Lets say we have a race-car game that involves cars that are equipped with “offensive weaponry”(sounds awesome already). We’ll call it “Speed Wars.” Now we’ll need some hypothetical music pieces for such a rad sounding title…here are a few potential winners I came across:
An intro piece:
The race begins:
High action game play music:
The race is on! Lets go faster!
Gotta slow down around this turn!
Whoa that car just crashed!
Now, lets get to the weapons:
Machine Gun Fire for when I need to pop a tire or two!
The metal tire protectors are stopping my shots from penetrating!
No problem, I’ll just bust out the GRENADE LAUNCHER:
I missed! But it made a great explosion!
I shoot again, this time, I hit ‘em!
I pass the finish line in 1st place! The crowd goes wild!
That was fun, but it’s only the beginning. There are so many different ways to use AudioMicro it’s mind-boggling. What can you come up with?